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DEFINE: PIPE⋅LINE
noun
  1. a course of individual advancement or development especially to fill organizational needs;
  2. a state of development, preparation, or production.

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Pipeline is a project overseen by Valve and fully developed by ten teenagers. Pipeline will be built up from scratch and will be constantly updated throughout the summer.

The objective of Pipeline is to create a better connection for teenagers to Valve. We are aware that there are many questions being asked about how one should go about studying for a career in the gaming industry. We are here to hopefully answer many of these questions.

We will be creating videos with different interviews, or short series about specific fields like Graphic Design, Programming, and much more.

On the About Us page, there will be a personal profile for each one of us where you can read about any experience we have had in the past. There will also be information about our role in the group and the contribution we are making to the project.

Lastly, we will have a forum set up where we will hopefully being active as possible and communicating with you guys about any questions you have. hide
ANNOUNCEMENTS:
8/28: ANDROID APP
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8/22: REDESIGNED NEWSLETTER
Sign up to see its new look!
8/21: NEW VIDEO UP
Andrea Wicklund's Lobster Hunter
8/16: NEW VIDEOS UP
Michael Abrash on Virtual Reality
Tom Bui on Programming

There are two main reasons that Valve is creating Pipeline. The first is that we are frequently asked questions by teenagers about the videogame industry. "What is it like to work on videogames? What should I study? What colleges are best for preparing me? How do I get a job in videogames?" Pipeline will be a place where those questions can be discussed. The second is that Valve is running an experiment. Traditionally Valve has been a very good place for very experienced videogame developers, and not so good at teaching people straight out of school (the reasons for this and the tradeoffs are covered in the Valve employee handbook). Pipeline is an experiment to see if we can take a group of high school students with minimal work experience and train them in the skills and methods necessary to be successful at a company like Valve.

We want to establish a connection to the world of teenagers that are asking many questions about getting into the gaming industry. We look to answer many of these questions and are willing to reach out to the community and give them the information they need.

The name 'Pipeline' was chosen for its industrial connection with names like Valve and Steam, as well as its definition's notion of connection, direction, outreach, and supply. Valve is often asked questions such as "how do I get from where I am now to working at a professional level in a video game company like Valve?" Naturally, like a pipeline, the journey is long, but the goal of this project is to act as a direct feed of knowledge from Valve to the community in order to help equip individuals ith the skills necessary to achieve their goals of getting into the video game industry. We will supply information on a variety of different fields prompted by public demand. Information will come in the form of interviews with professionals and resources on this website, displaying the variety of ways that you can achieve your goals.

You can contact us by using the following email: Pipeline@valvesoftware.com Or by leaving a comment on our Facebook, Twitter, and/or Youtube.

You can get updates about Pipeline by liking, following or subscribing to the following links:

https://www.facebook.com/ValvePipeline
https://twitter.com/PipelineValve
http://www.youtube.com/user/valvepipeline

Or by subscribing to our newsletter by signing up below:

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Or check out the Pipeline Newsletter Archive and see past newsletters as well as new ones.